Fun stuff
1C – 15+ or 10-12 balanced
1D – 4+H, longer hearts than spades 9-14
1H – 4+S 9-14
1S – 9 cards in both minors at least 4-5 9-14
1NT – 12-14
2C – 6+ clubs 9-14
2D – 6+ Diamonds 9-14
2H – 6+ hearts (maybe 5+ hearts 4+ minors if non vul) 5-9
2S – 6+ spades (may be 5+ spades 4+ minor if non vul) 5-9, may be undisciplined in 3rd seat
1D –
1H = inv+
1NT = min, 1S = 5H4S, min anything else max
1S/1NT/2C natural and 100% non forcing[ could have 0 hcp ]
2D = 3 cards in H, invitational
2H = to play
2NT/3C/3D = fit showing jumps, 9 cards in heart and that suit, invite
2S = mini splinter, invite to game[2NT relay, bid suit]
1H-
1S = inv+
INT = min, anything else max
1S/1NT/2C natural and 100% non forcing[ could have 0 hcp ]
3H/3C/3D = fit showing jumps, 9 cards in spades and that suit, invite
2NT = mini splinter, invite to game[3C relay, bid suit]
1S –
1NT to play
2C = inv+
2H/2S constructive, invitation
Anything else to play
after 1NT-X-
2C = C +H (4-4)
2D = D + H (4-4)
2H = H + S (4-4)
pass = forcing pd to XX, either to play, or single suiter(bid up the line)
XX = 2 suiter w/o hearts [4/4]
Key after 1NT –X is just to find a 7 card fit and play there
1NT overcall [1H-1NT]
shows 7-12, at least 3 cards in other 3 suits, not 4-3-3-3
use as much as possible non vul, but use discretion when vul
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